[ARCHIVED THREAD] - Anybody here into Warhammer 40,000? (Page 2 of 33)
No, different subject. Different outcome. Here are a few I painted years ago. Never really played the game, but the figures were great. Assault Squad Leader: Tctical Squad Learder and Heavy Bolter Trooper: Medic: |
Forge world Link Lots of 40K model pron there. |
I was looking around their website a few weeks ago. Neat stuff, but damn their prices are up there. $1100 for a Reaver Titan. $280 for a Baneblade tank. $80 for a Landraider. I used to build military models, and can't remember ever paying much more than $50 for a good model. I can't figure out how they can charge so much for a plastic model. I'm assuming those are plastic, right? I wish I had thought up the W40K universe. I'd be a billionaire by now. |
Forge World makes a variety of models that GW is either unwilling or unable to produce normally. Their stuff is usually of higher detail (like the previously shown dreadnought) and/or larger (like superheavy tanks and titans). However, while they make these various kits that GW doesn't really want to add to its regular production lines, they are a part of GW.
I've got a few pictures of my army. I've added a Leman Russ Exterminator to this force since the picture was taken. I've also dusted/washed off those Predators, and changed the one with Heavy Bolter sponsons over to Lascannon sponsons in response to 5th ed's changes to defensive weapons on vehicles. I'm still painting a lot of it. ETA:
The majority of their models are resin, not plastic. IIRC, the resin is cast in rubber molds which are cheaper than the multi-thousand dollar metal molds used for plastic. The resin is also stronger and capable of finer detail than the plastic, so it's ideal for large and well detailed models. There are some problems with modelling with it, like the dust is harmful, and the resin can sometimes warp or there'll be bubbles in the resin or whatever. |
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God no 2 years at hobbytown I can still smell the gamer stink from the warhammer regional they had at my shop FWIW magic players are worse smelling and at least warhammer stuff is kinda cool and the gamesworkshop guys were the most generous of the factory reps but as said at $50 for 1 tank they can afford it
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Besides, the other thread was brought up on pg1
At least a hundred? Sheesh, I really don't know what I'm getting into, do I?
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Yup. Other thread was mocking 40K |
OOHH! The next one is out? Off to Barnes & Noble tomorrow. |
if you want it cheap either craigslist or ebay, but games-workshop.com has it too |
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why did you need to do that? |
Do what? |
buy a hundred dollar rulebook, you must have an expendable income |
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A few weeks ago. |
I thought that wasn't due to be released until mid-August. Even the BL website shows it coming next month. Gotta get it. As for me, I don't play the games. I read the books. I've read all of the Gaunt's Ghosts so far and the Horus Heresy, along with a few others. I'm currently reading Brothers of the Snake by Dan Abnett. His books are among the best. |
No. It's confirmed for a Fall release. Here's some rumors and shit I've collated. CODEX/RULES RUMOR: Combat Tactics: Allows Marines to voluntarily pass or fail any fall back or sweeping advance tests. Commanders mounted on bikes allow bike squads as troops. Drop pod Assault: Half the drop pods deploy on turn 1. This half have "deployment beacons" that allow the rest (who are held as reserve) to come in more accurately. Tactical squads may choose to deploy as combat squads after they land. Force Org Chart that is unique to Codex. WARGEAR RUMOR: Storm Shields grant a 3+ Invul save. Combi-Grenade Launchers: may be taken by special characters and scouts. They are the same as they used to be but are now rapid fire weapons SPECIAL CHARACTERS KOR'SARRO KHAN CONFIRMED: White Scars Special Character WS5 BS5 S4 T4 W3 I5 A3 Ld10 Sv3+ Special Rules: ATSKNF, Combat Tactics, IC Master of the Hunt: Kor'sarro Khan and models in his unit gain hit and run and furious charge. Chapter Tactics: Lets you exchange Combat Tactics on all units in the army with the ability to outflank. Wargear: Moondrakken: Special SM Bike that allows Kor'sarro Khan to run in the shooting phase and grants him Fleet. Moonfang: Power weapon that causes ID on to-wound rolls of 6. Source 1 CAPTAIN SICARIUS CONFIRMED: Ultramarines Special Character Relevant Images: Image 1 PEDRO CANTOR CONFIRMED: Crimson Fists Special Character Has a Storm Bolter and Power Fist. RUMOR: Grants either Stubborn or a Crimson Fists Chapter Tactics that replaces Combat Tactics. Grants 'Hold the line' : SternGuard vets are scoring [but NOT troops selections, still elites]. This might be the above Crimson Fists Chapter Tactics. Relevant Images: Image 1 SERGEANT CHRONUS CONFIRMED: Ultramarines Special Character. Can apparently be fielded in a vehicle or on foot. RUMOR: Confers his BS of 5 to his vehicle. Can survive its destruction to keep fighting on foot. Relevant Images: Image 1, Image 2 SCOUT SERGEANT TELION CONFIRMED: Ultramarines Special Character RUMOR: Scout Sergeant Upgrade Confers his BS of 6 to one other Scout in his squad. Relevant Images: Image 1 CAPTAIN LYSANDER RUMOR: Mc'ed Str 10 Thunder Hammer [w/ +1 damage against vehicles] Storm Shield Eternal Warrior Bolter Drill [grants twin linking to all bolter shots in the SQUAD he joins] allow army to FORTIFY one piece of terrain [+1 cover save] grants either Stubborn or Combat Tactics VULKAN ESTAN RUMOR: Wargear: Salamander Hide Cloak (Immune to ID?), a gauntlet which counts as a twin-linked Heavy Flamer, and the Spear of Vulkan (S6 master crafted power weapon). Special Rules: Estan allows any and all Salamanders in the army to replace their Combat Tactics special rule with a Salamanders version: all Melta/flamer weapons in the army, no matter their source, count as twin linked for free. CAPTAIN KAYVAAN SHRIKE RUMOR: Gives the army Fleet in exchange for Combat Tactics, and also allows infiltration with the squad he is attached too. Now has Iron Halo and is WS6. HQ CAPTAIN RUMOR: Loses Rites of Battle. Gains Iron Halo as basic wargear. Might become WS6. Might have very limited shooting options. LIBRARIAN Now WS5/BS4. CHAPLAIN RUMOR: WS5 or 4 with 3+ save. Master of the Forge RUMOR: 2+ Save, No Invul BS5 Servo Harness Many Weapon Options Can Take a "Conversion Beamer." Ranged weapon that becomes more potent the further it is fired. Allows Dreadnoughts to be taken as Hvy Support and Elites. Has special rule that allows for one piece of terrain in your Deployment Zone to be given an improved Cover Save by +1 at the atart of the game. Thunderfire Cannon: 3 Fire modes, all fire modes are "x4 Small Blast", one of which is STR6 AP4, and one additional ability. Relevant Images: Image 1 COMMAND SQUAD RUMOR: Can be mounted on bikes. Apothecaries grant Feel No Pain. ELITES STERNGUARD VETS CONFIRMED: Sergeant, WS4, BS4, S4, T4, W1, I4, A2, Ld9, Sv 3+ Veteran, WS4, BS4, S4, T4, W1, I4, A2, Ld9, Sv 3+ Special Rules: ATSKNF, Combat Squads, Combat Tactics Wargear: Special Issue Ammunition. Can choose each turn to fire any of the following types of rounds. DragonFire Bolts: 24" S4 AP5 Rapid Fire, Ignores Cover Hellfire Rounds: ?? Explosive Bolts: 30" S4 AP4 Rapid Fire Vengeance Rounds: 18" S4 AP3 Rapid Fire, Gets Hot! Source 1 RUMOR: All members of the squad can take combi weapons. Now picture this, 10 Sternguard with combi flamers or Meltas, and Vulcan Hestan, which means they can re-roll everything!! Two can take special/heavies/special CCW including HEAVY FLAMERS. For +5pts each they can also take any combi weapon and still keep the specialist ammo type. VANGUARD VETS CONFIRMED: Sergeant, WS4, BS4, S4, T4, W1, I4, A2, Ld9, Sv 3+ Veteran, WS4, BS4, S4, T4, W1, I4, A2, Ld9, Sv 3+ Special Rules: ATSKNF, Combat Squads, Combat Tactics Heroic Intervention: If a jump pack equipped VG Vet squad arrives via DS, the player can declare that he is choosing to do a heroic intervention before scatter dice are rolled. If he does so, the VG Vet squad cannot shoot/run that turn but can assault if in range. Cannot be used if there is an IC attached to the squad. Source 1 RUMOR: They may be further upgraded to Honour Guard if you take a Company Master. THE LEGION OF THE DAMNED CONFIRMED: Damned Sergeant: WS5, BS4, S4, T4, W1, I4, A2, Ld10, Sv3+ Damned Legionnaire: WS4, BS4, S4, T4, W1, I4, A2, Ld10, Sv3+ Special Rules: Fearless, Slow and Purposeful Unyielding Spectres: Their 3+ save is invulnerable. Aid Unlooked For: Always start in reserve and always arrive by Deep Strike. You may re-roll the scatter dice for them if you wish. Source 1 RUMOR: Their bolters are AP3/use Vengeance Rounds. They take up an HQ Choice, an Elites Choice, or both. DREADNOUGHTS RUMOR: Dreadnought Options: Standard, Venerable, and Ironclad with each being an elite choice. * Venerables are back to WS/BS 5. * Ironclads have 13/13/10 armour and can take twin DCCW, Hurricane bolter, twin linked heavy flamer, and some others It also has a rule which (possibly a weapon option) called the Seismic Hammer which counts as a thunder hammer and allows difficult terrain tests to be re-roll as the Ironclad batters terrain out of the way. * Dreads weapons options: Assault Cannon, Multi Melta, linked Heavy Bolters, linked Heavy Flamers, linked las cannon, linked autocannon, plasma cannon, DCCW, Missile Launcher, and maybe more. The linked autocannon can be purchased for BOTH arms, and possibly some others options as well. Relevant Images: Image 1 Units Lacking Rumors/Info Terminators TROOPS TACTICAL SQUADS RUMOR: Can have any number of marines from 5 to 10, but can only have special/heavy weapons if you take a full 10 man squad. Gain Combat Squads. Flamers, missile launchers, multi-meltas and heavy bolters are now free. Lascannons, meltaguns, plasmaguns, etc, still cost points. SCOUTS RUMOR: May infiltrate in one of two ways: infiltrate normally or they Outflank from any table edge and get to use their free "scout" move when they arrive. Are now BS/WS3. Similar points cost. TRANSPORTS LANDSPEEDER STORM RUMOR: Transport option available to Scout Squads. Relevant Images: Image 1 DROP PODS CONFIRMED: GW is releasing a plastic kit. Relevant Images: Image 1 Units Lacking Rumors/Info Rhinos, Razorbacks FAST ATTACK LAND SPEEDERS CONFIRMED: New plastic kit which includes the parts to construct a Land Speeder, LS Tornado, or LS Typhoon. Relevant Images: Image 1 SCOUT BIKERS CONFIRMED: New plastic kit. Relevant Images: Image 1 ASSAULT MARINES RUMOR: Will not be able to be taken as troops. Units Lacking Rumors/Info Attack Bikers, Bikers HEAVY SUPPORT LAND RAIDERS CONFIRMED: There will now be 3 variants of the Land Raider: the standard, the Crusader, and the Redeemer. The Crusader/Redeemer will be sold as a single kit for 50 USD, and the standard Land Raider will be sold as a separate kit for 55 USD. Source: July-October Trade Sales Order Form RUMOR: Power of the Machine Spirit has changed. Rumors range from PotMS allowing the LR to move 6" and fire all guns, to the LR being able to always fire an additional gun at its BS no matter how far it moves, to the LR ignoring all shaken/stunned results, to allowing the LR to fire its weapons at separate targets, and everything in between. Land Raider Crusader is now cheaper but does not include the multi-melta; this option may now be purchased as a pintle mounted weapon for ALL land raiders. The Land Raider Redeemer will have S6 AP3 flamer sponsons. Relevant Images: Image 1 Units Lacking Rumors/Info Predator, Whirlwind, Vindicator, Devastators |
I get a new codex soon, too. It's either IG or Wolves that comes after Marines. Most of the rumors I've heard say Wolves in December, then IG in Spring. After that it's Necrons and Dark Eldar; which comes out first between the two of those depends on which is done first. There'll be a whole new range of DE models to go with the codex (the license to sell the current models in retail stores belongs to someone who left the company). There hasn't been much in the way of rumors for IG, Wolves, Necrons, or DE. The only one has been some CAD renderings of a Valkyrie, which is either for Apocalypse or the new IG codex. ETA:
You might be interested in a unofficial expansion released by a group called the Fly Lords of Terra on their blog, the Bell of Lost Souls. BoLS is a good source for rumor and gaming/modeling articles. Anyways, the expansion thing is some rules for the Horus Heresy, and includes some rules for an Apoc campaign dealing with Horus' betrayal. |
Apothecaries may be fielded in one of two ways: as an upgrade character to a command squad, or through the Purity Above All chapter trait. The Purity Above All chapter trait allows you to upgrade the Veteran Sergeants of Tactical and Veteran squads to an Apothecary. The rules for their equipment, the Narthecium and Reductor, are in the wargear section of the Marine codex; the basics of it is, once per shooting phase they can let 1 model within 6" ignore a wound. As seen in the rumor thing above, they're likely to change in the new Codex to granting the Feel No Pain universal special rule to the squad they join. At the very least, you will not be able to field them any more using Purity Above All; the chapter traits system is being removed in the new Codex. |
eta: nvm, I can effectively just choose one of my normal squads to be a command squad and deploy the apothecary in place of one of the unit's miniatures, correct? |
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Back in the day (Mid-late 80s), I played a few times and even purchased a few space marines. The company that published the stuff always seemed bent on putting out new stuff that made the current stuff obsolete. I did not have enough interest (or money) to keep up, so I lost interest. My true (and long lost) love was 15mm miniature wargames covering anything from Renaissance through the American Civil War. Napoleonic and ACW were what I played the most. I miss those days. |
Right. It doesn't work against weapons that ignore saves in close combat or anything that causes Instant Death, however. The Reductor also has additional utility in that it allows you to ignore losses from shooting for purposes of needing to take a morale check for taking 25% casualties from shooting. |
once I get this tactical squad done I'll have to look into what I want to do a bit more closely |



