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I wouldn't hold my breath waiting for modern-day Valve to make Episode 3. The closest we're likely to get is the summary posted by Mark Laidlaw after he left the company.
Spoilers for Half Life 2, Episode 1, and Episode 2: Click To View Spoiler Dearest Player,
I hope this letter finds you well. I can hear your complaint already, "Gordon Freeman, we have not heard from you in ages!" Well, if you care to hear excuses, I have plenty, the greatest of them being I've been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2). To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Resistance team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution's success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a helicopter and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport. It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Borealis itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurrent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The vessel was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical. At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The BreenGrub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx's sight, I might have done something to hasten the slug's demise before we proceeded. Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father's death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the vessel fully into our plane of existence. We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored. What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The ships's history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked vessel situated at the Aperture Science Research Facility in Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. They switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves. Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine's central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our situation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse. What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me had sworn she would honor her father's demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine's invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine's command center. At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmaster since childhood, but she recognized him, instantly. "Come along with me now, we've places to be and things to do," said G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine's power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that. Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin. And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Expect no further correspondence from me regarding these matters; this is my final episode. Yours in infinite finality, Gordon Freeman, Ph.D. |
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I saw the 25th Anniversary announcement/update when I got on Steam today. 25-years? Damn it made me feel old. I used to play the hell out of the game at a friend's house after school.
I still occasionally play HL, Opposing Force, and Blue Shift. I try HL2, but just can't get into it for some reason. |
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Quoted: I saw the 25th Anniversary announcement/update when I got on Steam today. 25-years? Damn it made me feel old. I used to play the hell out of the game at a friend's house after school. I still occasionally play HL, Opposing Force, and Blue Shift. I try HL2, but just can't get into it for some reason. View Quote |
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Quoted: The Xen levels look great but the running/jumping puzzles sucked View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: I never finished half life If you stopped at Xen you're not missing much. I never minded the Xen levels though. Black Mesas Zen is amazing in every way |
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Half Life on my Pentium III 450 with 128 mb of ram and a ATI Rage 128 video card on a 21" monitor with a Cambridge Dolby surround speaker system was epic.
Opposing Force was great as was HL2. Still my favorite game of all time. |
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Quoted: Funny this should pop up. Been reminiscing about those old game I'd play way back when for hours.............and hours like this and Red Alert 2, etc. Wish I could figure out how to play them today. I'm kinda a technology cave man... View Quote RA2 and YR are free downloads now - and there's a community still making homebrew patches. There's even a refreshed C&C on Steam. |
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I really liked the mods for multiplayer.
It was a great community. Natural Selection, Pirates/Vikings/Knights, Day of Defeat. Those days will never happen ever again because of the complexity, DRM, and copyright corporations. |
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Quoted: I really liked the mods for multiplayer. It was a great community. Natural Selection, Pirates/Vikings/Knights, Day of Defeat. Those days will never happen ever again because of the complexity, DRM, and copyright corporations. View Quote dod_overlord I used to set my dad up with an MG42 in a bunker, and he would have a blast (pun intended) racking up kills. Dudes were ragin' on the mic and there's my 50-something year old pop asking me to press the reload key for him |
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Quoted: Tagarooooooski............................ Half Life and ESPECIALLY Team Fortress Classic and Counter Strike brought me closest to divorce in my life. I had entire computers built, rooms in my house reconstructed and very expensive internet service upgraded just to be able to play it. 12 Hour marathon sessions were common. Online Gaming leagues and "clan" battles became the norm for me. ENDLESS hours of gameplay and cost..... I've never lost control like that in my life..... (Kinda scared to watch that again and rekindle the thought sof playing again) View Quote Ditto... Fortunately, the WON servers stopped hosting TFC. I stepped away from the computer, and went cold turkey on computer games. |
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Quoted: I really liked the mods for multiplayer. It was a great community. Natural Selection, Pirates/Vikings/Knights, Day of Defeat. Those days will never happen ever again because of the complexity, DRM, and copyright corporations. View Quote Natural Selection was a fantastic mod. Played the shit out of it. Before HL got moved to Steam, and you could still just share the game files with everyone over the network, CS and TFC were LAN party staples for my friends and I VIP maps in TFC were great at LAN parties |
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I member everything about HL.
Only thing I member about HL2 was the chics ass. |
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Quoted: Did you play episodes 1 and 2? I mean I don't want to spoil anything (17 year old game) but it was left on a cliff hanger and they'll likely never finish it. View Quote View All Quotes View All Quotes Quoted: Quoted: They gave us Half-Life 2. They get a pass. Did you play episodes 1 and 2? I mean I don't want to spoil anything (17 year old game) but it was left on a cliff hanger and they'll likely never finish it. They're not the only company to do that. Just think back to your first time playing Ravenholm and let it take control |
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Are there any other modern games like this? I loved Half Life. Feels like most of the modern games are shit.
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Quoted: They're not the only company to do that. Just think back to your first time playing Ravenholm and let it take control View Quote We don't go to Ravenholm. I loved Half-Life 1 and 2 including all of the expansions, mods, and spin-offs like Counterstrike. The way they dropped the series is the worst thing that ever happened to me! |
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Also, if any of you have it on Steam, they've "updated" the game to somewhat resemble its state at launch.
Nostalgia Brought back the original Valve Intro video. Can be skipped with the "-novid" launch command. Updated main menu to a design inspired by the game's original 1998 main menu. Changed the default models to the original (non "HD") models. View Quote ETA: Nevermind. There's an option to enable the original models under the "Contents" tab in options. |
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While we're all posting here... playing DOOM for the first time gave me goose bumps and creeped me out as a kid, especially if you turned off the game music and played in the dark.
I think HL was the only other game that gave me that same sense of dread and borderline fear while playing |
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Quoted: While we're all posting here... playing DOOM for the first time gave me goose bumps and creeped me out as a kid, especially if you turned off the game music and played in the dark. I think HL was the only other game that gave me that same sense of dread and borderline fear while playing View Quote Dead Space does that well. |
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Quoted: I would donate to heck to their HL3 kickstarter https://media.tenor.com/wLjj709ZRBoAAAAd/ravenholm-half-life.gif View Quote Microsoft should acquire Valve and force them to make it. |
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Quoted: I really liked the mods for multiplayer. It was a great community. Natural Selection, Pirates/Vikings/Knights, Day of Defeat. Those days will never happen ever again because of the complexity, DRM, and copyright corporations. View Quote Yeah, I forgot about all the mods. There were some really cool and original ones. Even those with an extensive single player story/game. I can't remember if it was in the game(it's not now) or if it was a mod, but there was also a way you could create your own maps/levels/stages for the game. I spent a lot of time on that thing. |
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Quoted: Did you play episodes 1 and 2? I mean I don't want to spoil anything (17 year old game) but it was left on a cliff hanger and they'll likely never finish it. View Quote View All Quotes View All Quotes Quoted: Quoted: They gave us Half-Life 2. They get a pass. Did you play episodes 1 and 2? I mean I don't want to spoil anything (17 year old game) but it was left on a cliff hanger and they'll likely never finish it. I've personally learned to accept it. It's good it never went on too long like Halo or Call of Duty. |
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Quoted: I've personally learned to accept it. It's good it never went on too long like Halo or Call of Duty. View Quote View All Quotes View All Quotes Quoted: Quoted: Quoted: They gave us Half-Life 2. They get a pass. Did you play episodes 1 and 2? I mean I don't want to spoil anything (17 year old game) but it was left on a cliff hanger and they'll likely never finish it. I've personally learned to accept it. It's good it never went on too long like Halo or Call of Duty. There’s only 1.5 Halo games. Halo CE and Halo 2 multiplayer. |
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Quoted: Half Life on my Pentium III 450 with 128 mb of ram and a ATI Rage 128 video card on a 21" monitor with a Cambridge Dolby surround speaker system was epic. Opposing Force was great as was HL2. Still my favorite game of all time. View Quote In 98 when I got HL: I had celeron 266 overclocked to 400 and Matrox G-200-Ran fantastic!! |
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Played a ton of Counter Strike my first two years of college.
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Suddely feeling old,
I should find time and finish black mesa, now that they have Zen in it. Still playing Cs to this day |
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Interesting they said they had to throw then zen levels in there because of time.
I kinda liked it. |
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Half Life was the first computer video game I fell in love with. Good times.
I’m surprised they haven’t made a movie based on the game. |
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Quoted: While we're all posting here... playing DOOM for the first time gave me goose bumps and creeped me out as a kid, especially if you turned off the game music and played in the dark. I think HL was the only other game that gave me that same sense of dread and borderline fear while playing View Quote Doom and Heretic would make me sick if I played them too long when I got into gaming. Funny that Descent didnt. By the time Half Life came along my body was ready for 3D gaming... Countless hours I spent plag CS... started at like beta 3 or so. I miss the vehicles and the shenanigans that could be had with those. |
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Quoted: Good times indeed. I think it was the rogue spear game that I used to play multiplayer online a lot. I wonder if you can still do that. View Quote View All Quotes View All Quotes Quoted: Quoted: When my parents bought our first computer in 1999, they got me Rainbow Six and Half Life. Good times. Good times indeed. I think it was the rogue spear game that I used to play multiplayer online a lot. I wonder if you can still do that. I remember Rogue Spear was the first game I played that used WASD. |
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Quoted: Doom and Heretic would make me sick if I played them too long when I got into gaming. Funny that Descent didnt. By the time Half Life came along my body was ready for 3D gaming... Countless hours I spent plag CS... started at like beta 3 or so. I miss the vehicles and the shenanigans that could be had with those. View Quote Same... I started playing right before they got rid of the scope on the M4. Maybe beta 4 or 5? I thought it was funny that the M4 all the way up to like CS 1.6 still had the ACOG on the weapon model. It had been gone for so long that nobody else seemed to remember it |
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I grew up on Half Life, Team Fortress Classic, and Counter Strike
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Quoted: Are there any other modern games like this? I loved Half Life. Feels like most of the modern games are shit. View Quote Not really anything that offers the type of romp around the world that Half Life games are. The metro recommendation is a good one. I liked the first two better than Exodus, still decent though. The Metal Gear Solid series is good if you like the little bits of intrigue that HL had. Maybe Bioshock, but the narrative is very heavy handed in those games. Bioshock Infinite was straight college level clown world hur-de-dur stupid. Modern games suck because top level game design is directed by MBA's to generate money and daily active users. If its a game from a publicly traded publisher, its probably going to suck, or its got a long history that basically prints money and they don't need the gimmicks. |
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Isn't this like the second documentary the made about Half-Life games now? How about they try making an actual Half-Life game again.
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Fun watch. Half life is my favorite game universe of all time.
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