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Posted: 6/1/2024 9:05:52 PM EDT
Dan Govier - About Starship Simulator



Looks pretty awesome.  Kind of a "generic, lawyer-friendly, Trek-like" setting.


Apparently, it'll have a Zeus-like Game Master capability, allowing for high-end roleplaying.
Link Posted: 6/1/2024 9:53:08 PM EDT
[#1]
Looks a little empty. Maybe the planet exploration will be good. If you are into horror and space I recommend Prey that was released a few years ago.
Link Posted: 6/1/2024 10:16:16 PM EDT
[Last Edit: Fulcrum-5] [#2]
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Originally Posted By Kingdead:
Looks a little empty.
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Originally Posted By Kingdead:
Looks a little empty.



Yeah, it's still in early development (and is leaning heavily on procedural generation), and I think it's a small team project.  If they build in enough mod-friendliness.....a solid community might fill up that space a bit.


Playable demo up on Steam:

https://store.steampowered.com/app/1332100/Starship_Simulator/


Starship Simulator is a space exploration sandbox, where you serve as a crewmember aboard mankind's first experimental deep space exploration vessel. Your ship is tasked with the mission of exploring the galaxy beyond Sol to seek out habitable worlds, with standing orders to conduct science and make successful first contact with any alien species you encounter on your journey. You will soon discover however that the galaxy is a vast and mysterious place, with unexpected dangers lurking in the dark.

While exploring space your ship will require fuel and maintenance, and the 200+ crewmembers will require food and healthcare. Both players and the NPC crew alike will need to perform role-specific tasks to ensure the ongoing needs of the ship and her crew are managed successfully.

Send probes to the surface of alien worlds to retrieve all manner of interesting samples, from simple flora to the relics of long-dead civilisations. You could find a new food source, a new mineral to enhance your hull plating, or perhaps even some abandoned alien technology. Do you risk connecting it to your ship? It could help or hinder in unexpected ways.

Make first contact with all manner of procedurally generated alien races, and negotiate peaceful relations by carefully navigating multiple-choice dialogues. Some will be welcoming of your presence in their system, while others will require skilled diplomacy to avoid conflict.

If your ship and crew perform admirably then you will return home to Earth for a hero's welcome, but if you neglect your duties or anger the wrong alien species then you may not return home at all.
Link Posted: 6/4/2024 5:38:51 PM EDT
[#3]
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Originally Posted By Fulcrum-5:



Yeah, it's still in early development (and is leaning heavily on procedural generation), and I think it's a small team project.  If they build in enough mod-friendliness.....a solid community might fill up that space a bit.
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People like to shit on procedural but those are the games with the most replayability with good enough execution. I'm stoked for it and can't wait what they bring!
Link Posted: 6/5/2024 12:33:49 AM EDT
[#4]
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Originally Posted By Ehtacs:

People like to shit on procedural but those are the games with the most replayability with good enough execution. I'm stoked for it and can't wait what they bring!
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Oh, I've got no beef with PG.  You just have to have enough "stuff to do" to fill up all that generated space/locations.  Starfield showed what happens when you have a bunch of places to go....but nothing to do when you actually get there.


Plus, that kind of sandbox tends to enable newly-created stuff to be dropped in without a major overhaul.  So that's a plus.
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