Posted: 11/4/2014 3:40:46 PM EDT
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Holy shit this game will get you. I popped in this past Sunday for the first time, I'm very impressed with the graphics, the lack of guns/ammo so far makes it difficult.
My GF refuses to watch me play it for fear of heart palpitations
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Shit, I've merely watched people play it on YouTube and it's fucking stressful. It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. |
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Holy shit this game will get you. I popped in this past Sunday for the first time, I'm very impressed with the graphics, the lack of guns/ammo so far makes it difficult. My GF refuses to watch me play it for fear of heart palpitations ![]() Try it with the Oculus Rift. It will SERIOUSLY fuck you up. |
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Try it with the Oculus Rift. It will SERIOUSLY fuck you up. Quoted:
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Holy shit this game will get you. I popped in this past Sunday for the first time, I'm very impressed with the graphics, the lack of guns/ammo so far makes it difficult. My GF refuses to watch me play it for fear of heart palpitations ![]() Try it with the Oculus Rift. It will SERIOUSLY fuck you up. I'd love to try it out, I'm waiting for Sony to come out with their VR |
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It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. Quoted:
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Shit, I've merely watched people play it on YouTube and it's fucking stressful. It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. No thanks. I despise that kind of gameplay/ game development where you fail and fail and fail until you finally figure out how to get passed each stage. **** that shit. |
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No thanks. I despise that kind of gameplay/ game development where you fail and fail and fail until you finally figure out how to get passed each stage. **** that shit. Quoted:
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Shit, I've merely watched people play it on YouTube and it's fucking stressful. It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. No thanks. I despise that kind of gameplay/ game development where you fail and fail and fail until you finally figure out how to get passed each stage. **** that shit. Isn't that how all the games were on nes/snes, the games we grew up on? |
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Isn't that how all the games were on nes/snes, the games we grew up on? Quoted:
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Shit, I've merely watched people play it on YouTube and it's fucking stressful. It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. No thanks. I despise that kind of gameplay/ game development where you fail and fail and fail until you finally figure out how to get passed each stage. **** that shit. Isn't that how all the games were on nes/snes, the games we grew up on? Yes, many of them. But a game like this where you take on a role and navigate/survive a realistic environment, it should flow and be immersive. Repeatedly going back to the same save point kills immersion for me. Of course it should be as difficult as one would expect a horror survival game to be, but for the developers to have anticipated a shit ton of restarts raises red flags for me. I'll buy it since I'm a fan of the genre and of course the movie, but it will be much later when it's a fragment of the current price. So if I'm right about the gameplay it won't be a big deal, just throw it on ebay and lose $5. |
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Yes, many of them. But a game like this where you take on a role and navigate/survive a realistic environment, it should flow and be immersive. Repeatedly going back to the same save point kills immersion for me. Of course it should be as difficult as one would expect a horror survival game to be, but for the developers to have anticipated a shit ton of restarts raises red flags for me. I'll buy it since I'm a fan of the genre and of course the movie, but it will be much later when it's a fragment of the current price. So if I'm right about the gameplay it won't be a big deal, just throw it on ebay and lose $5. Quoted:
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Shit, I've merely watched people play it on YouTube and it's fucking stressful. It actually is stressful, throw a noise maker in the opposite direction, make your way to a door it opens, BAM! Alien on the other side, girlfriend yells "FUCK THAT IM GOING DOWNSTAIRS!" As you curse up a storm and have to do it over again. I knew it would be a bitch when they have placed save points everywhere. No thanks. I despise that kind of gameplay/ game development where you fail and fail and fail until you finally figure out how to get passed each stage. **** that shit. Isn't that how all the games were on nes/snes, the games we grew up on? Yes, many of them. But a game like this where you take on a role and navigate/survive a realistic environment, it should flow and be immersive. Repeatedly going back to the same save point kills immersion for me. Of course it should be as difficult as one would expect a horror survival game to be, but for the developers to have anticipated a shit ton of restarts raises red flags for me. I'll buy it since I'm a fan of the genre and of course the movie, but it will be much later when it's a fragment of the current price. So if I'm right about the gameplay it won't be a big deal, just throw it on ebay and lose $5. Its my least favorite part of the game. The game is unforgiving if you get bored and decide to hurry up. Ive spent like 20 minutes ducking through vents and sneaking only to stand up 10 feet from the elevator after not seeing anyone and then BAM ALIEN IN YOUR FACE Both furustrating and it ruins the surprise. So far ive only had a few awesome alien escape moments. Its mainly ruined scares since I've already failed the checkpoint the first time awesome game but its getting hamstrung by that shit for me |
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There is a good deal of restarting from saves after deaths, but it most definitely is not a wash rinse repeat playstyle.
The Alien has a dynamic AI and it is never in the same place twice. If you got caught hiding in a locker in an office and restarted back at the save point, there is a very good chance the Alien will be nowhere near that office the next time around. Plus the Alien is really only a threat in the early levels of the game. Once you have the motion tracker, a good stock of gear and most importantly some experience dealing with it (what it sounds like, how it moves, how it "sees" you) it becomes not much more than a nuisance to be dealt with. The game does a very good job of making you scare yourself into thinking it is around every corner and in every vent waiting to pounce on you, but in reality there are some pretty large areas of the game in which the Alien is completely not even there and you wind up fighting conventional enemies. My main gripe with the game is how loooooooooooong it is. I have not finished it yet because every time I sit down to play it, I make some progress (in between setbacks from dying) but with each new level or phase of the game it just feels like I have a million more miles to traverse. A million more miles of the same repetitious gameplay. Sure it throws in some twists to keep things from getting totally stale, but the grind really sets in pretty quickly. I think the second you realize the Alien is just an obstacle to be circumnavigated is when the game went from scary / fun for me to being grindy work. |
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It's the most stressful game I can ever remember playing. I had to take breaks from playing it. I finally finished it though and it was worth it. Great game and easily a 9 out of 10 in my book. The hiding part can get a little old early on but it's not as bad as some people make it out to be. If you want to hide from the alien all the time rather than outsmarting it sure I can see that getting irritating, but the game completely changes once you get the flamethrower. |
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Quoted: Quoted: Think I've seen Christopher Walken play this game. Looked scary. |
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It's not for everybody I suppose. Nothing is. If you think hiding a lot will irritate you then it's probably not the game for you. I love stealth games so it was amazing to me. |
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Played briefly at a co-workers house. Boring, boring game. Should be named Alien: Door Simulator. The Alien wasn't even that interesting. I stood next to a door way and it walked right past me and I walked behind a box and ducked. Stuck me as being a 100% trigger event, which is a half step above quick time events.
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Quoted: Played briefly at a co-workers house. Boring, boring game. Should be named Alien: Door Simulator. The Alien wasn't even that interesting. I stood next to a door way and it walked right past me and I walked behind a box and ducked. Stuck me as being a 100% trigger event, which is a half step above quick time events. |
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Quoted: The Alien wasn't even that interesting. I stood next to a door way and it walked right past me and I walked behind a box and ducked. Stuck me as being a 100% trigger event, which is a half step above quick time events. Quoted: Quoted: Played briefly at a co-workers house. Boring, boring game. Should be named Alien: Door Simulator. The Alien wasn't even that interesting. I stood next to a door way and it walked right past me and I walked behind a box and ducked. Stuck me as being a 100% trigger event, which is a half step above quick time events. They made a really pretty game with no content. I have a feeling they put all their time and money into the gamescape, but then realized it had to be a game! They poured in trigger events, toss in some vent sounds here and there, and some weird android/human AI. |
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It's not for everybody I suppose. Nothing is. If you think hiding a lot will irritate you then it's probably not the game for you. I love stealth games so it was amazing to me. Quoted:
I think the stealth part of the game wouldn't have bothered them so much if it weren't for what they saw with the alien's appearances, giving a sense that there's not one alien, but instead a random program generating an alien whenever. Plus the failures of the AI partway through the vid where they can hide in plain sight. Their assessment of the puzzles or lack thereof is also pretty critical. I'm glad folks enjoy the game, but I can see how PreRec's criticisms work with regards to it as well. |
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- Normal. Bad AI is transparent these days. Half-Life 1 had better AI than this game. They made a really pretty game with no content. I have a feeling they put all their time and money into the gamescape, but then realized it had to be a game! They poured in trigger events, toss in some vent sounds here and there, and some weird android/human AI. You'd appreciate the Pre-Rec video - you're not the only one who came to that opinion. If folks enjoy it anyway, good for them. |
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Quoted: You'd appreciate the Pre-Rec video - you're not the only one who came to that opinion. If folks enjoy it anyway, good for them. Quoted: Quoted: - Normal. Bad AI is transparent these days. Half-Life 1 had better AI than this game. They made a really pretty game with no content. I have a feeling they put all their time and money into the gamescape, but then realized it had to be a game! They poured in trigger events, toss in some vent sounds here and there, and some weird android/human AI. You'd appreciate the Pre-Rec video - you're not the only one who came to that opinion. If folks enjoy it anyway, good for them. Once I realized the alien is just a trigger event that randomly runs around in select corridors and rooms, I could make noise in one spot, walk passed it, wait for it to pass another way, make more noise, etc. I did make the mistake of pigeon holing myself into a locker and had to wait 5 minutes for it to pass, I think it got stuck in some weird circular search pattern in an office. Oh well.
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- Once I realized the alien is just a trigger event that randomly runs around in select corridors and rooms, I could make noise in one spot, walk passed it, wait for it to pass another way, make more noise, etc. I did make the mistake of pigeon holing myself into a locker and had to wait 5 minutes for it to pass, I think it got stuck in some weird circular search pattern in an office. Oh well. I have a buddy who does game design, though nothing high-end, and sometimes looks too deep into the game, thinking about how things are coded and how events work. Sometimes it deconstructs a fun game to the point of not being fun... sort of like watching a movie and knowing every special effect and behind-the-scenes kills suspension of disbelief. I try never to get that far in analysis, because it kills fun in life. One would think that adding enough overlapping triggers and events would prevent a player from discerning a pattern. Maybe the idea that the game wasn't quite what was intended is right. The developers might have been working on more, but gotten put on a schedule or something that meant they had to rush it; so a truly great game became just a visually appealing good enough game. |
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Huge fan of the film, but watching the game play on youtube pretty much gave me my fill of that.
I enjoy some stealth games, but stealth games with a 0% chance of being able to kill the thing trying to kill me doesn't really appeal to me. It looks like a pretty solid game though if that's what you're into. Too bad the people that made this game didn't make Colonial Marines. |
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