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AR15.COM
6/16/2017 6:24:07 PM EDT
Why do videos of old (and some modern) tracer fire from airplanes look like the round is unstable?  The light from the tracer is "squiggly".  I assume this is due to vibration of the camera but that's just my assumption.  Today though I was trying out the game war thunder for the first time and I noticed they replicated that.  Even when being shot at with it, the incoming rounds to you look "squiggly" and I thought if that is an accurate representation, my camera theory is out the window.

See example below:

WW2 Navy GSAP Gun Camera, Chi Chi Jima, etc. (full)
6/16/2017 6:25:38 PM EDT
[#1]
Camera vibration.
6/16/2017 6:26:14 PM EDT
[#2]
Recoil
6/16/2017 6:28:10 PM EDT
[#3]
Quoted:
Why do videos of old (and some modern) tracer fire from airplanes look like the round is unstable?  The light from the tracer is "squiggly".  I assume this is due to vibration of the camera but that's just my assumption.  Today though I was trying out the game war thunder for the first time and I noticed they replicated that.  Even when being shot at with it, the incoming rounds to you look "squiggly" and I thought if that is an accurate representation, my camera theory is out the window.

See example below:

https://www.youtube.com/watch?v=sH084c4R8iE
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The recoil of the guns is shacking the cameras.
6/16/2017 6:28:50 PM EDT
[#4]
Quote History
Quoted:
Camera vibration.
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So a game where the effect is depicted even as an incoming round from the perspective of the stationary target is just incorrect?
6/16/2017 6:42:55 PM EDT
[#5]
Aircraft .50 cals had a higher cyclic rate

what you are seeing is vibration shaking the camera

real tracers fly smooth, and you can see gravity arching them down.



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Mini Gun at Knob Creek Range
6/16/2017 6:44:51 PM EDT
[#6]
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Quoted:
So a game where the effect is depicted even as an incoming round from the perspective of the stationary target is just incorrect?
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Quoted:
Quoted:
Camera vibration.
So a game where the effect is depicted even as an incoming round from the perspective of the stationary target is just incorrect?
I play War Thunder pretty much every night with friends before work and I haven't noticed this

In gun cameras it is vibration from both the guns and from other sources (engine and such).
6/16/2017 6:46:28 PM EDT
[#7]
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Quoted:
So a game where the effect is depicted even as an incoming round from the perspective of the stationary target is just incorrect?
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Quoted:
Quoted:
Camera vibration.
So a game where the effect is depicted even as an incoming round from the perspective of the stationary target is just incorrect?
Okay, now that this post has stopped making my head hurt, I will answer.

Yes.  Incorrect.

Bullets (and light cannon rounds) were about as "non squiggly" in their flight path in WW2 as they are today.

Any game designer who incorporated this effect as you state, because they thought it was anything other than camera shake, is, in fact, a retard.
6/16/2017 6:52:51 PM EDT
[#8]
Coriolis effect. Dogfights on the equator = no squiggles.





6/16/2017 6:54:28 PM EDT
[#9]
Remember, OP:

There no dumb questions, just dumb people.
6/16/2017 6:56:57 PM EDT
[#10]
Quote History
Quoted:
I play War Thunder pretty much every night with friends before work and I haven't noticed this

In gun cameras it is vibration from both the guns and from other sources (engine and such).
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Not my screen shot, and not stationary but from the perspective of the target, just googled:

Attached File
6/16/2017 6:57:25 PM EDT
[#11]
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Quoted:


Okay, now that this post has stopped making my head hurt, I will answer.

Yes.  Incorrect.

Bullets (and light cannon rounds) were about as "non squiggly" in their flight path in WW2 as they are today.

Any game designer who incorporated this effect as you state, because they thought it was anything other than camera shake, is, in fact, a retard.
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Thanks.
6/16/2017 7:01:35 PM EDT
[#12]
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Quoted:
Thanks.
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Quoted:
Quoted:


Okay, now that this post has stopped making my head hurt, I will answer.

Yes.  Incorrect.

Bullets (and light cannon rounds) were about as "non squiggly" in their flight path in WW2 as they are today.

Any game designer who incorporated this effect as you state, because they thought it was anything other than camera shake, is, in fact, a retard.
Thanks.
Glad to be of service.

Games can be fun, but always remember, they have little to do with reality.

6/16/2017 7:04:26 PM EDT
[#13]
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Quoted:
Not my screen shot, and not stationary but from the perspective of the target, just googled:

https://www.AR15.Com/media/mediaFiles/351202/shot-2014-04-22-16-53-59-by-purpledragon104-d7fi18d-232197.JPG
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Quoted:
Quoted:
I play War Thunder pretty much every night with friends before work and I haven't noticed this

In gun cameras it is vibration from both the guns and from other sources (engine and such).
Not my screen shot, and not stationary but from the perspective of the target, just googled:

https://www.AR15.Com/media/mediaFiles/351202/shot-2014-04-22-16-53-59-by-purpledragon104-d7fi18d-232197.JPG
Weird. Maybe I have different graphics settings