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AR15.COM
12/1/2006 3:05:02 PM EDT
Clicky!

Looks a LOT better than their old POS site....which i was just on last night.
12/1/2006 3:05:42 PM EDT
[#1]
'bout time!  thanks for the update.
12/1/2006 3:07:10 PM EDT
[#2]
I clicked on that link and my computer exploded.
12/1/2006 3:07:30 PM EDT
[#3]
Damn it's slow.

Edit, and it still sucks.
12/1/2006 3:08:13 PM EDT
[#4]
It's the sixth Horseman of the Apocalypse!

12/1/2006 3:08:17 PM EDT
[#5]
holy shit, took long enough. Old site was 2001 IIRC
12/1/2006 3:09:00 PM EDT
[#6]

Quoted:
I clicked on that link and my computer exploded.


LOL
12/1/2006 3:09:27 PM EDT
[#7]
holy fuck, pigs do fly!!! only took gaston glock 6 years to update it...
12/1/2006 3:16:57 PM EDT
[#8]

Quoted:
holy shit, took long enough. Old site was 2001 IIRC


Copyright 2000, as of this time yesterday.

Nice to see the update though.

12/1/2006 3:24:33 PM EDT
[#9]
I was beginning to think that they forgot about their site.  Looks pretty good now.
12/1/2006 3:27:45 PM EDT
[#10]

Quoted:
I clicked on that link and my computer exploded.


12/1/2006 3:28:30 PM EDT
[#11]
Who says miracles don't happen?

It is light years ahead of the old site, but it still leaves something to be desired.
12/1/2006 3:31:17 PM EDT
[#12]
Dupe



www.ar15.com/forums/topic.html?b=1&f=5&t=522469
12/1/2006 3:31:20 PM EDT
[#13]

Quoted:

Quoted:
I clicked on that link and my computer exploded.




it took me a few seconds... but i finally made the connection and got it!  
12/1/2006 3:32:47 PM EDT
[#14]
Probably figured it would be more cost effective to pay their IT guys to design a new site rather than sitting around all day deleting all the thousands of emails from GT about the crappy website.
12/1/2006 3:34:20 PM EDT
[#15]

Best viewed with browser version 5 or later


Damn, I'm only on version 2.0
12/1/2006 3:35:56 PM EDT
[#16]

Quoted:
Dupe



www.ar15.com/forums/topic.html?b=1&f=5&t=522469


very descriptive thread title
12/1/2006 3:36:39 PM EDT
[#17]
Thanks for the info.
12/1/2006 3:38:12 PM EDT
[#18]
It was a bit overdue.

ETA: After looking around a little over there, hmmmmm, it's the same thing.

It just has a new coat of paint on it.

Elvis
12/1/2006 3:39:57 PM EDT
[#19]

Quoted:
holy shit, took long enough. Old site was 2001 IIRC


And it sucked then too...
12/1/2006 3:44:01 PM EDT
[#20]
I guess the next update won't be until 2011.
12/1/2006 3:59:48 PM EDT
[#21]
So is the the new Glock Carbine on the website?


12/1/2006 3:59:51 PM EDT
[#22]
It sill sux. For such a progressive pistol maker you think they could come up with a site that functions smoothly.
12/1/2006 5:16:55 PM EDT
[#23]
SSDD

What is so hard about a web site? Not like they're rocket science anymore.
Their website is like their design, both are starting to show their age since they've set on their laurels way too long.

wganz
¶
12/1/2006 5:24:46 PM EDT
[#24]
Interesting though; under "models" there is a clickable "slimline" box that has all the various sized pistols in it.  A whole new slimline?
12/1/2006 6:04:06 PM EDT
[#25]

Quoted:
SSDD

What is so hard about a web site? Not like they're rocket science anymore.


LMAO, some come pretty close. When you see some of the lines of code for some of these sites.

My fav still is www.rr.com/flash/ FI rocks.

Here's a snippet from something my little buisness is working on.

There's thousands of lines of this crap, luckily I get to pay some one else to do it

 _loc32.redOffset = colofs;
       _loc32.redMultiplier = colf;
       _loc32.greenOffset = _loc32.redOffset;
       _loc32.greenMultiplier = _loc32.redMultiplier;
       _loc32.blueOffset = _loc32.redOffset;
       _loc32.blueMultiplier = _loc32.redMultiplier;
       _loc32.alphaMultiplier = 1;
       _loc31.redOffset = colofs;
       _loc31.redMultiplier = colf;
       _loc31.greenOffset = _loc31.redOffset;
       _loc31.greenMultiplier = _loc31.redMultiplier;
       _loc31.blueOffset = _loc31.redOffset;
       _loc31.blueMultiplier = _loc31.redMultiplier;
       _loc31.alphaMultiplier = 1;
       _loc24 = rect.width;
       _loc18 = _loc24 / 2;
       _loc23 = rect.height;
       _loc15 = _loc23 / 2;
       cv.clear();
       _loc16 = _loc15 / Math.tan(fov.cur * 3.141593E+000 / 360);
       for (var _loc20 = 0; _loc20 < 6; ++_loc20)
       {
           if (_loc20 == 0)
           {
               _loc5 = vat[0];
               _loc4 = vat[1];
               _loc3 = vat[2];
               _loc2 = vat[3];
           } // end if
           if (_loc20 == 1)
           {
               _loc5 = vat[1];
               _loc4 = vat[5];
               _loc3 = vat[3];
               _loc2 = vat[7];
           } // end if
           if (_loc20 == 2)
           {
               _loc5 = vat[5];
               _loc4 = vat[4];
               _loc3 = vat[7];
               _loc2 = vat[6];
           } // end if
           if (_loc20 == 3)
           {
               _loc5 = vat[4];
               _loc4 = vat[0];
               _loc3 = vat[6];
               _loc2 = vat[2];
           } // end if
           if (_loc20 == 4)
           {
               _loc5 = vat[4];
               _loc4 = vat[5];
               _loc3 = vat[0];
               _loc2 = vat[1];
           } // end if
           if (_loc20 == 5)
           {
               _loc5 = vat[2];
               _loc4 = vat[3];
               _loc3 = vat[6];
               _loc2 = vat[7];
           } // end if
           _loc9 = 0;
           _loc7 = 0;
           if (_loc5.z <= _loc4.z && _loc5.z <= _loc3.z && _loc5.z <= _loc2.z)
           {
               _loc9 = 0;
               _loc7 = 0;
           } // end if
           if (_loc4.z <= _loc5.z && _loc4.z <= _loc3.z && _loc4.z <= _loc2.z)
           {
               _loc9 = 1;
               _loc7 = 0;
           } // end if
           if (_loc3.z <= _loc5.z && _loc3.z <= _loc4.z && _loc3.z <= _loc2.z)
           {
               _loc9 = 0;
               _loc7 = 1;
           } // end if
           if (_loc2.z <= _loc5.z && _loc2.z <= _loc4.z && _loc2.z <= _loc3.z)
           {
               _loc9 = 1;
               _loc7 = 1;
           } // end if
           _loc6.interpol4(_loc5, _loc4, _loc3, _loc2, _loc9, _loc7);
           _loc19.interpol4(_loc5, _loc4, _loc3, _loc2, _loc9 + 1.000000E-002, _loc7);
           _loc17.interpol4(_loc5, _loc4, _loc3, _loc2, _loc9, _loc7 + 1.000000E-002);
           _loc10.interpol4(_loc5, _loc4, _loc3, _loc2, _loc9 + 1.000000E-002, _loc7 + 1.000000E-002);
           _loc6.project(_loc16, _loc18, _loc15);
           _loc19.project(_loc16, _loc18, _loc15);
           _loc17.project(_loc16, _loc18, _loc15);
           _loc10.project(_loc16, _loc18, _loc15);
           _loc29.x = _loc6.px - _loc19.px;
           _loc29.y = _loc6.py - _loc19.py;
           _loc28.x = _loc6.px - _loc17.px;
           _loc28.y = _loc6.py - _loc17.py;
           if (_loc29.x * _loc28.y - _loc29.y * _loc28.x > 0)
           {
               for (var _loc9 = 0; _loc9 < cl; ++_loc9)
               {
                   for (var _loc7 = 0; _loc7 < cl; ++_loc7)
                   {
                       _loc8 = 1 / cl;
                       _loc22 = _loc9 * _loc8;
                       _loc21 = _loc7 * _loc8;
                       _loc14 = _loc6.interpol4proj(_loc5, _loc4, _loc3, _loc2, _loc22, _loc21, _loc16, _loc18, _loc15);
                       _loc13 = _loc19.interpol4proj(_loc5, _loc4, _loc3, _loc2, _loc22 + _loc8, _loc21, _loc16, _loc18, _loc15);
                       _loc12 = _loc17.interpol4proj(_loc5, _loc4, _loc3, _loc2, _loc22, _loc21 + _loc8, _loc16, _loc18, _loc15);
                       _loc11 = _loc10.interpol4proj(_loc5, _loc4, _loc3, _loc2, _loc22 + _loc8, _loc21 + _loc8, _loc16, _loc18, _loc15);
                       if (_loc6.pz < _loc25 && _loc19.pz < _loc25 && _loc17.pz < _loc25 && _loc10.pz < _loc25 && (_loc14.x >= 0 || _loc13.x >= 0 || _loc12.x >= 0 || _loc11.x >= 0) && (_loc14.y >= 0 || _loc13.y >= 0 || _loc12.y >= 0 || _loc11.y >= 0) && (_loc14.x <= _loc24 || _loc13.x <= _loc24 || _loc12.x <= _loc24 || _loc11.x <= _loc24) && (_loc14.y <= _loc23 || _loc13.y <= _loc23 || _loc12.y <= _loc23 || _loc11.y <= _loc23))
                       {
                           this.calMatrixNew(new flash.geom.Point(_loc9 * twidth, _loc7 * twidth), _loc30, _loc14, _loc13, _loc11, _loc12, _loc27, _loc26);
                           cv.beginBitmapFill(bmp_in[_loc20], _loc27, false, false);
                           cv.moveTo(_loc6.px, _loc6.py);
                           cv.lineTo(_loc19.px, _loc19.py);
                           cv.lineTo(_loc10.px, _loc10.py);
                           cv.endFill();
                           cv.beginBitmapFill(bmp_in[_loc20], _loc26, false, false);
                           cv.moveTo(_loc6.px, _loc6.py);
                           cv.lineTo(_loc17.px, _loc17.py);
                           cv.lineTo(_loc10.px, _loc10.py);
                           cv.endFill();
                       } // end if
                   } // end of for
               } // end of for
           } // end if
       } // end of for
   } // End of the function
   function DisplayTile(cf, sp, invTex, v1, v2, v3, v4, deep)
12/1/2006 6:31:00 PM EDT
[#26]
Is there a kaBOOM forum?

12/1/2006 6:41:25 PM EDT
[#27]
AWESOME. Long long long overdue. I can' believe they waited so long.