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guys, you have to see the flash bang on this game
be advice, turn that volume when he tosses the grenade [YOUTUBEHD]t4a6Ede2H8w[/YOUTUBEHD] ![]() Ground Branch Update: More Effects |
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Looks good any rough ideas when it will be ready for steam green light or early access? there's talks about early access, but, has not been finalized. dev is really short staff (two) and could really use more exposures. Minator446, please embed the other video also. Gamers needs to see this flashbang and UE4 volumetric. again, thanks for the exposure. |
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guys, you have to see the flash bang on this game be advice, turn that volume when he tosses the grenade [YOUTUBEHD]t4a6Ede2H8w[/YOUTUBEHD] the one provided doesn't work |
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the one provided doesn't work Quoted:
Quoted:
guys, you have to see the flash bang on this game be advice, turn that volume when he tosses the grenade [YOUTUBEHD]t4a6Ede2H8w[/YOUTUBEHD] the one provided doesn't work I think dev made some changes, try this please http://youtu.be/t4a6Ede2H8w again, watch the volume |
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just an update from Dev
Jsonedecker I know we seem to be going slow (We are One part of your Team Room is the Operations Room that is shown here. This is where the Intel/Mission magic happens and every one of these monitors/screens will be interactive for various purposes. This is a clean unaltered screen grab from the editor and I'm sure you can get an idea of what some things do just by looking around.
We are using an HTML/Javascript based UI system for the interactive screens so there are some really unique possibilities we are exploring. We know the pace is slow... much slower than we would like, but we are still here and still committed to Ground Branch! -John Read this story on GroundBranch.com |
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I thought I'd share this discussion
USAgent: I was asked and am curious as to how many players will be able to play at one time? Jsonedecker (Lead Developer) Right now we are thinking 8v8 in MP and 8 in COOP. But that is not a hard and fast decision and may change. :)................. Just add that it is fluid and we will make a final determination after its been playtested a lot. I am confident though that those numbers are the minimum and that we won't go below them. |



