He said something about immigration into a culture by people who want to exploit it leading to destruction and turning it into nothing. Almost like this applies to everything.
The last couple modern RPGs I've picked up have been...unimpressive with their inclusion.
As an example, the Twilight 2000 remake somehow spent all it's time focusing on Sweden, and rewriting history to make Sweden a crux of the Twilight War because NATO and the Warsaw Pact were clearly missing out on the strategic value of Swedes or something. Really it's to pander and sell to Swedes, who live where it's cold, learn English because no one speaks their native tongue, and maybe the writers were swedes who wanted to self insert.
Made the game feel pointess. The radical setting change didn't feel like the original game, it felt like some fantasy Tales from the Loop/Things from the Flood that's retro swede-centric. It's trying to be historical fiction, but because sweden wasn't involved, feels like absurd fantasy. Then there was some standard lame and gay diversity representation that belongs even less in "we really wanted to be involved in the cold war, too" Sweden , but it was really missing the point of the whole cold war by sweden trying to self-insert where it chose not to belong historically.
Supposedly the system was good, but I don't really care. Original T2K was fine by me, I like rolling a shitload of d20s to account for every round from burst fire.