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11/10/2015 3:28:38 PM EDT
I've been replaying FO3 recently in anticipation of FO4.  As I've played, a couple of ethical undertones have struck me.  

One of those is redemption.  Many of the characters in the game have a "misguided youth" so to speak.  It seems a lot of characters interacted freely with slavers while younger and are now trying to redeem themselves.  Then you get guys like Herbert Dashwoid who abandoned his friend to death to escape and is living in Tenpenny Towers; but is also a member of the Railroad.

Speaking of Tenpenny Towers though, a common theme in the game is ghouls are unjustly discriminated against.  In fact, one of the complaints Roy Phillips has against Tenpenny is that "he just found the tower and took it from someone else" (does that critique sound familiar?).  If you aid Roy in killing all the occupants of tge Tower, you get good karma for it.  If you work out a compromise between the people and the ghouls so they can live together, you also get good karma - even though Roy later kills all the human inhabitants anyway.

So what is the Tenpenny Towers quest saying about ethics in its award of "karma" and are there any other areas in the game where the game has a nuanced or sly commentary on societal ethics?
11/10/2015 3:43:37 PM EDT
[#1]
Quoted:
I've been replaying FO3 recently in anticipation of FO4.  As I've played, a couple of ethical undertones have struck me.  

One of those is redemption.  Many of the characters in the game have a "misguided youth" so to speak.  It seems a lot of characters interacted freely with slavers while younger and are now trying to redeem themselves.  Then you get guys like Herbert Dashwoid who abandoned his friend to death to escape and is living in Tenpenny Towers; but is also a member of the Railroad.

Speaking of Tenpenny Towers though, a common theme in the game is ghouls are unjustly discriminated against.  In fact, one of the complaints Roy Phillips has against Tenpenny is that "he just found the tower and took it from someone else" (does that critique sound familiar?).  If you aid Roy in killing all the occupants of tge Tower, you get good karma for it.  If you work out a compromise between the people and the ghouls so they can live together, you also get good karma - even though Roy later kills all the human inhabitants anyway.

So what is the Tenpenny Towers quest saying about ethics in its award of "karma" and are there any other areas in the game where the game has a nuanced or sly commentary on societal ethics?
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I think its a video game. And I enjoy it for what it is.
11/10/2015 3:49:15 PM EDT
[#2]
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Quoted:

I think its a video game. And I enjoy it for what it is.
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Quoted:
Quoted:
I've been replaying FO3 recently in anticipation of FO4.  As I've played, a couple of ethical undertones have struck me.  

One of those is redemption.  Many of the characters in the game have a "misguided youth" so to speak.  It seems a lot of characters interacted freely with slavers while younger and are now trying to redeem themselves.  Then you get guys like Herbert Dashwoid who abandoned his friend to death to escape and is living in Tenpenny Towers; but is also a member of the Railroad.

Speaking of Tenpenny Towers though, a common theme in the game is ghouls are unjustly discriminated against.  In fact, one of the complaints Roy Phillips has against Tenpenny is that "he just found the tower and took it from someone else" (does that critique sound familiar?).  If you aid Roy in killing all the occupants of tge Tower, you get good karma for it.  If you work out a compromise between the people and the ghouls so they can live together, you also get good karma - even though Roy later kills all the human inhabitants anyway.

So what is the Tenpenny Towers quest saying about ethics in its award of "karma" and are there any other areas in the game where the game has a nuanced or sly commentary on societal ethics?

I think its a video game. And I enjoy it for what it is.


It's a story.  And not agreeing with the ethical message underlying a story doesn't make it any less of a good story; but if you don't want to discuss the point why even bother posting except to be the usual GD douchebag?

I thought the Tenpenny Tower story was interesting - especially in the context that so many in GD take an interest in (SJW, Gamergate, etc.). On the one hand, you get awarded positive karma for helping the ghouls fight back against unjust discrimination.  On the other hand, as soon as they get the upper hand the ghouls are even worse.  That's some trenchant social commentary - and far from the only example in FO3.  To give another example, look at where Comrade Cheng lives.
11/10/2015 3:55:38 PM EDT
[#3]
The single moral thread running through the game is that if you attempt to help anyone, you end up fucking over someone else.
11/10/2015 4:01:28 PM EDT
[#4]
Fuck ghouls
11/10/2015 4:03:22 PM EDT
[#5]
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Fuck ghouls
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Watch it smooth skin.
11/10/2015 4:09:16 PM EDT
[#6]
I liked the lessons of Fallout 2 better.

Because genocide is a viable solution to any problem.
11/10/2015 4:11:16 PM EDT
[#7]
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Watch it smooth skin.
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Fuck ghouls


Watch it smooth skin.


11/10/2015 4:28:54 PM EDT
[#8]
Quote History
Quoted:


It's a story.  And not agreeing with the ethical message underlying a story doesn't make it any less of a good story; but if you don't want to discuss the point why even bother posting except to be the usual GD douchebag?

I thought the Tenpenny Tower story was interesting - especially in the context that so many in GD take an interest in (SJW, Gamergate, etc.). On the one hand, you get awarded positive karma for helping the ghouls fight back against unjust discrimination.  On the other hand, as soon as they get the upper hand the ghouls are even worse.  That's some trenchant social commentary - and far from the only example in FO3.  To give another example, look at where Comrade Cheng lives.
View Quote View All Quotes
View All Quotes
Quote History
Quoted:
Quoted:
Quoted:
I've been replaying FO3 recently in anticipation of FO4.  As I've played, a couple of ethical undertones have struck me.  

One of those is redemption.  Many of the characters in the game have a "misguided youth" so to speak.  It seems a lot of characters interacted freely with slavers while younger and are now trying to redeem themselves.  Then you get guys like Herbert Dashwoid who abandoned his friend to death to escape and is living in Tenpenny Towers; but is also a member of the Railroad.

Speaking of Tenpenny Towers though, a common theme in the game is ghouls are unjustly discriminated against.  In fact, one of the complaints Roy Phillips has against Tenpenny is that "he just found the tower and took it from someone else" (does that critique sound familiar?).  If you aid Roy in killing all the occupants of tge Tower, you get good karma for it.  If you work out a compromise between the people and the ghouls so they can live together, you also get good karma - even though Roy later kills all the human inhabitants anyway.

So what is the Tenpenny Towers quest saying about ethics in its award of "karma" and are there any other areas in the game where the game has a nuanced or sly commentary on societal ethics?

I think its a video game. And I enjoy it for what it is.


It's a story.  And not agreeing with the ethical message underlying a story doesn't make it any less of a good story; but if you don't want to discuss the point why even bother posting except to be the usual GD douchebag?

I thought the Tenpenny Tower story was interesting - especially in the context that so many in GD take an interest in (SJW, Gamergate, etc.). On the one hand, you get awarded positive karma for helping the ghouls fight back against unjust discrimination.  On the other hand, as soon as they get the upper hand the ghouls are even worse.  That's some trenchant social commentary - and far from the only example in FO3.  To give another example, look at where Comrade Cheng lives.

It a good story. I like the game, but I draw no correlation as to what goes on in the game with anything in real life. The socosietal/ethical issues reside there in the game.  The choices that are made reflect that of the player and because its a game and not real life are not at all relevant to what one would REALLY DO.

I was the saint of the wasteland BTW.  and friend of mine who is a real staright arrow was the complete opposite. I asked him why he told me "its a game" I can do what  want..

I freed all the slaves, killed every salver, and every cannibal I encountered. , I killed every single bandit, thief, and raider etc and any and all violent ghouls. I stole nothing helped where I could and murdered no one at any time where I had a choice. Pretty much what I would do in real life.

Day Z which was open world may be a better example of what you seek.

That picture was grim as hell. A world full of guns and no consequences.
11/10/2015 4:33:50 PM EDT
[#9]
Fallout wasn't grim enough for me.  So I got really into STALKER and the Metro 2033 series instead.  

"And on the Seventh Day, they say... God rested.  But God didn't rest.

God left.  Or, perhaps died.  

Judgement Day came and He abandoned us... casting humanity aside like parasites.  We have to face this hell alone."
11/10/2015 4:36:22 PM EDT
[#10]
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Quoted:
The single moral thread running through the game is that if you attempt to help anyone, you end up fucking over someone else.
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Yeah. I remember that. Dammed if you do...
11/10/2015 4:50:15 PM EDT
[#11]
I always have a hard time playing as a dirtbag in those games. Mass effect also
11/10/2015 6:49:34 PM EDT
[#12]
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Quoted:

It a good story. I like the game, but I draw no correlation as to what goes on in the game with anything in real life. The socosietal/ethical issues reside there in the game.  The choices that are made reflect that of the player and because its a game and not real life are not at all relevant to what one would REALLY DO.

I was the saint of the wasteland BTW.  and friend of mine who is a real staright arrow was the complete opposite. I asked him why he told me "its a game" I can do what  want..

I freed all the slaves, killed every salver, and every cannibal I encountered. , I killed every single bandit, thief, and raider etc and any and all violent ghouls. I stole nothing helped where I could and murdered no one at any time where I had a choice. Pretty much what I would do in real life.

Day Z which was open world may be a better example of what you seek.

That picture was grim as hell. A world full of guns and no consequences.
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Quoted:
Quoted:
Quoted:
Quoted:
I've been replaying FO3 recently in anticipation of FO4.  As I've played, a couple of ethical undertones have struck me.  

One of those is redemption.  Many of the characters in the game have a "misguided youth" so to speak.  It seems a lot of characters interacted freely with slavers while younger and are now trying to redeem themselves.  Then you get guys like Herbert Dashwoid who abandoned his friend to death to escape and is living in Tenpenny Towers; but is also a member of the Railroad.

Speaking of Tenpenny Towers though, a common theme in the game is ghouls are unjustly discriminated against.  In fact, one of the complaints Roy Phillips has against Tenpenny is that "he just found the tower and took it from someone else" (does that critique sound familiar?).  If you aid Roy in killing all the occupants of tge Tower, you get good karma for it.  If you work out a compromise between the people and the ghouls so they can live together, you also get good karma - even though Roy later kills all the human inhabitants anyway.

So what is the Tenpenny Towers quest saying about ethics in its award of "karma" and are there any other areas in the game where the game has a nuanced or sly commentary on societal ethics?

I think its a video game. And I enjoy it for what it is.


It's a story.  And not agreeing with the ethical message underlying a story doesn't make it any less of a good story; but if you don't want to discuss the point why even bother posting except to be the usual GD douchebag?

I thought the Tenpenny Tower story was interesting - especially in the context that so many in GD take an interest in (SJW, Gamergate, etc.). On the one hand, you get awarded positive karma for helping the ghouls fight back against unjust discrimination.  On the other hand, as soon as they get the upper hand the ghouls are even worse.  That's some trenchant social commentary - and far from the only example in FO3.  To give another example, look at where Comrade Cheng lives.

It a good story. I like the game, but I draw no correlation as to what goes on in the game with anything in real life. The socosietal/ethical issues reside there in the game.  The choices that are made reflect that of the player and because its a game and not real life are not at all relevant to what one would REALLY DO.

I was the saint of the wasteland BTW.  and friend of mine who is a real staright arrow was the complete opposite. I asked him why he told me "its a game" I can do what  want..

I freed all the slaves, killed every salver, and every cannibal I encountered. , I killed every single bandit, thief, and raider etc and any and all violent ghouls. I stole nothing helped where I could and murdered no one at any time where I had a choice. Pretty much what I would do in real life.

Day Z which was open world may be a better example of what you seek.

That picture was grim as hell. A world full of guns and no consequences.


Is English your first language?  I ask because the question has nothing to do with your ethical choices in game.
11/10/2015 6:51:09 PM EDT
[#13]
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I always have a hard time playing as a dirtbag in those games. Mass effect also
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I generally like to play as the good guy.
11/10/2015 6:54:35 PM EDT
[#14]
I always play the neutral guy who turns all the factions against each other and is only "nice" to avoid conflict until he can get the upper hand.
11/10/2015 6:55:26 PM EDT
[#15]
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I always play the neutral guy who turns all the factions against each other and is only "nice" to avoid conflict until he can get the upper hand.
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So, you're Littlefinger, then.
11/10/2015 7:00:05 PM EDT
[#16]
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So, you're Littlefinger, then.
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I always play the neutral guy who turns all the factions against each other and is only "nice" to avoid conflict until he can get the upper hand.


So, you're Littlefinger, then.

Yep
11/10/2015 7:12:24 PM EDT
[#17]
After convincing them to let the ghouls live there and later finding that the ghouls killed Herbert Dashwood; I went John McClane on them.
11/10/2015 7:22:10 PM EDT
[#18]
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Quoted:
Fallout wasn't grim enough for me.  So I got really into STALKER and the Metro 2033 series instead.  

"And on the Seventh Day, they say... God rested.  But God didn't rest.

God left.  Or, perhaps died.  

Judgement Day came and He abandoned us... casting humanity aside like parasites.  We have to face this hell alone."
View Quote


I love STALKER and Metro. Playing Last Light now.
11/10/2015 9:07:22 PM EDT
[#19]
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Yep
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I always play the neutral guy who turns all the factions against each other and is only "nice" to avoid conflict until he can get the upper hand.


So, you're Littlefinger, then.

Yep


"Chaos is a laddah."